Typicality: | 0.236 |
Saliency: | 0.173 |
well | 4 | manner |
at the end of the game | 4 | temporal |
to give farmhouse | 2 | purpose |
tile → come in → handy | 4 |
tile → can → work | 4 |
negative | neutral | positive |
0.043 | 0.209 | 0.748 |
Raw frequency | 8 |
Normalized frequency | 0.173 |
Modifier score | 0.500 |
Perplexity | 56.362 |