tile CapableOf come in handy
Typicality: 0.236
Saliency: 0.173

Facets 3
well 4 manner
at the end of the game 4 temporal
to give farmhouse 2 purpose
Open triples 2
tile → come in → handy 4
tile → can → work 4
Sentiment analysis
negative neutral positive
0.043 0.209 0.748
Other statistics
Raw frequency 8
Normalized frequency 0.173
Modifier score 0.500
Perplexity 56.362