| Typicality: | 0.236 |
| Saliency: | 0.173 |
| well | 4 | manner |
| at the end of the game | 4 | temporal |
| to give farmhouse | 2 | purpose |
| tile → come in → handy | 4 |
| tile → can → work | 4 |
| negative | neutral | positive |
| 0.043 | 0.209 | 0.748 |
| Raw frequency | 8 |
| Normalized frequency | 0.173 |
| Modifier score | 0.500 |
| Perplexity | 56.362 |