Typicality: | 0.432 |
Saliency: | 0.173 |
in turn | 3 | temporal |
accordingly | 2 | manner |
tile → be dealt to → each player | 4 |
tile → be distributed to → player | 4 |
negative | neutral | positive |
0.069 | 0.889 | 0.042 |
Raw frequency | 8 |
Normalized frequency | 0.173 |
Modifier score | 0.833 |
Perplexity | 72.520 |