toy CapableOf become obsolete
Typicality: 0.275
Saliency: 0.113

Facets 1
because of video games 3 cause
Open triples 1
toy → become → obsolete 6
Sentiment analysis
negative neutral positive
0.740 0.236 0.024
Other statistics
Raw frequency 6
Normalized frequency 0.113
Modifier score 0.700
Perplexity 368.049