Typicality: | 0.321 |
Saliency: | 0.167 |
with visible armor | 2 | other |
turn → enter → next room | 4 |
turn → enter → the room | 3 |
negative | neutral | positive |
0.066 | 0.893 | 0.041 |
Raw frequency | 7 |
Normalized frequency | 0.167 |
Modifier score | 0.500 |
Perplexity | 166.158 |