Ascent++
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turn
→
CapableOf
→
enter next room
Typicality:
0.321
Saliency:
0.167
Facets
1
with visible armor
2
other
Open triples
2
turn → enter → next room
4
turn → enter → the room
3
Sentiment analysis
negative
neutral
positive
0.066
0.893
0.041
Other statistics
Raw frequency
7
Normalized frequency
0.167
Modifier score
0.500
Perplexity
166.158