Ascent++
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turn
→
CapableOf
→
win the game
Typicality:
0.162
Saliency:
0.000
Facets
1
faster
2
manner
Open triples
1
turn → win → the game
3
Sentiment analysis
negative
neutral
positive
0.127
0.371
0.502
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
202.699