Typicality: | 0.376 |
Saliency: | 0.295 |
on to create a cel shader | 4 | purpose |
by step methodology | 2 | manner |
tutorial → go through → step | 9 |
tutorial → follow → step | 3 |
negative | neutral | positive |
0.018 | 0.713 | 0.270 |
Raw frequency | 12 |
Normalized frequency | 0.295 |
Modifier score | 0.500 |
Perplexity | 53.968 |