unit CapableOf take turn
Typicality: 0.557
Saliency: 0.340

Facets 3
to charge 4 purpose
based on their speed 3 cause
in the real game 3 location
Open triples 3
unit → take → turn 25
unit → take → its turn 6
unit → take → their turn 4
Sentiment analysis
negative neutral positive
0.083 0.816 0.101
Other statistics
Raw frequency 35
Normalized frequency 0.340
Modifier score 1.000
Perplexity 322.942