to charge | 4 | purpose |
based on their speed | 3 | cause |
in the real game | 3 | location |
unit → take → turn | 25 |
unit → take → its turn | 6 |
unit → take → their turn | 4 |
negative | neutral | positive |
0.083 | 0.816 | 0.101 |
Raw frequency | 35 |
Normalized frequency | 0.340 |
Modifier score | 1.000 |
Perplexity | 322.942 |