| to charge | 4 | purpose |
| based on their speed | 3 | cause |
| in the real game | 3 | location |
| unit → take → turn | 25 |
| unit → take → its turn | 6 |
| unit → take → their turn | 4 |
| negative | neutral | positive |
| 0.083 | 0.816 | 0.101 |
| Raw frequency | 35 |
| Normalized frequency | 0.340 |
| Modifier score | 1.000 |
| Perplexity | 322.942 |