Typicality: | 0.422 |
Saliency: | 0.403 |
in the new game of competition | 8 | location |
value → be created for → customer | 24 |
value → be created for → the customer | 23 |
value → be created by → customer | 7 |
negative | neutral | positive |
0.080 | 0.461 | 0.460 |
Raw frequency | 54 |
Normalized frequency | 0.403 |
Modifier score | 0.500 |
Perplexity | 384.485 |