Typicality: | 0.303 |
Saliency: | 0.126 |
on the design of the game | 4 | other |
variable → have → little impact | 3 |
variable → have → little effect | 3 |
negative | neutral | positive |
0.209 | 0.585 | 0.205 |
Raw frequency | 6 |
Normalized frequency | 0.126 |
Modifier score | 0.500 |
Perplexity | 324.417 |