| Typicality: | 0.303 |
| Saliency: | 0.126 |
| on the design of the game | 4 | other |
| variable → have → little impact | 3 |
| variable → have → little effect | 3 |
| negative | neutral | positive |
| 0.209 | 0.585 | 0.205 |
| Raw frequency | 6 |
| Normalized frequency | 0.126 |
| Modifier score | 0.500 |
| Perplexity | 324.417 |