Typicality: | 0.326 |
Saliency: | 0.178 |
by the player in-game | 4 | other |
via control elements | 2 | cause |
variable → be → adjustable | 8 |
negative | neutral | positive |
0.126 | 0.803 | 0.071 |
Raw frequency | 8 |
Normalized frequency | 0.178 |
Modifier score | 0.500 |
Perplexity | 308.450 |