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variable
→
HasProperty
→
adjustable
Typicality:
0.326
Saliency:
0.178
Facets
2
by the player in-game
4
other
via control elements
2
cause
Open triples
1
variable → be → adjustable
8
Sentiment analysis
negative
neutral
positive
0.126
0.803
0.071
Other statistics
Raw frequency
8
Normalized frequency
0.178
Modifier score
0.500
Perplexity
308.450