| similarly | 3 | degree |
| consequently | 2 | temporal |
| in order to attain the application’s goals | 2 | purpose |
| variable → be → affected | 32 |
| variable → can → affect | 4 |
| negative | neutral | positive |
| 0.192 | 0.753 | 0.055 |
| Raw frequency | 36 |
| Normalized frequency | 0.450 |
| Modifier score | 0.771 |
| Perplexity | 56.176 |