Typicality: | 0.531 |
Saliency: | 0.517 |
during the game | 12 | temporal |
for retaining resale value | 4 | purpose |
previously | 2 | temporal |
veteran → be → recognized | 36 |
veteran → be → noted | 3 |
veteran → be → acknowledged | 3 |
negative | neutral | positive |
0.067 | 0.381 | 0.552 |
Raw frequency | 42 |
Normalized frequency | 0.517 |
Modifier score | 0.957 |
Perplexity | 100.999 |