video game CapableOf affect child
Typicality: 0.332
Saliency: 0.397

Facets 1
positively 2 manner
Open triples 3
video game → affect → child 7
video game → affect → kid 4
video game → affect → their children 4
Sentiment analysis
negative neutral positive
0.479 0.425 0.096
Other statistics
Raw frequency 15
Normalized frequency 0.397
Modifier score 0.500
Perplexity 95.781