video game CapableOf affect people
Typicality: 0.362
Saliency: 0.468

Facets 2
in more ways 8 manner
exactly 3 degree
Open triples 3
video game → affect → people 10
video game → affect → behavior 7
video game → affect → player 3
Sentiment analysis
negative neutral positive
0.500 0.408 0.092
Other statistics
Raw frequency 20
Normalized frequency 0.468
Modifier score 0.500
Perplexity 79.856