Typicality: | 0.362 |
Saliency: | 0.468 |
in more ways | 8 | manner |
exactly | 3 | degree |
video game → affect → people | 10 |
video game → affect → behavior | 7 |
video game → affect → player | 3 |
negative | neutral | positive |
0.500 | 0.408 | 0.092 |
Raw frequency | 20 |
Normalized frequency | 0.468 |
Modifier score | 0.500 |
Perplexity | 79.856 |