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video game
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CapableOf
→
affect people of all ages
Typicality:
0.162
Saliency:
0.000
Facets
1
negatively
6
manner
Open triples
1
video game → affect → people of all ages
3
Sentiment analysis
negative
neutral
positive
0.589
0.384
0.027
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
18.310