video game CapableOf assist
Typicality: 0.317
Saliency: 0.362

Facets 2
with mental or emotional problems 5 other
in making decisions 3 temporal
Open triples 2
video game → can → assist 7
video game → help → people 6
Sentiment analysis
negative neutral positive
0.058 0.317 0.625
Other statistics
Raw frequency 13
Normalized frequency 0.362
Modifier score 0.500
Perplexity 176.059