video game CapableOf become available
Typicality: 0.192
Saliency: 0.071

Facets 1
on devices 2 location
Open triples 1
video game → become → available 4
Sentiment analysis
negative neutral positive
0.009 0.395 0.597
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 138.845