Typicality: | 0.266 |
Saliency: | 0.242 |
to the customer | 4 | transitive-object |
quite | 2 | degree |
video game → become → cheap | 5 |
video game → be → cheap | 3 |
negative | neutral | positive |
0.505 | 0.179 | 0.315 |
Raw frequency | 8 |
Normalized frequency | 0.242 |
Modifier score | 0.500 |
Perplexity | 291.598 |