| Typicality: | 0.266 |
| Saliency: | 0.242 |
| to the customer | 4 | transitive-object |
| quite | 2 | degree |
| video game → become → cheap | 5 |
| video game → be → cheap | 3 |
| negative | neutral | positive |
| 0.505 | 0.179 | 0.315 |
| Raw frequency | 8 |
| Normalized frequency | 0.242 |
| Modifier score | 0.500 |
| Perplexity | 291.598 |