video game CapableOf become cheap
Typicality: 0.266
Saliency: 0.242

Facets 2
to the customer 4 transitive-object
quite 2 degree
Open triples 2
video game → become → cheap 5
video game → be → cheap 3
Sentiment analysis
negative neutral positive
0.505 0.179 0.315
Other statistics
Raw frequency 8
Normalized frequency 0.242
Modifier score 0.500
Perplexity 291.598