Typicality: | 0.339 |
Saliency: | 0.413 |
over time | 5 | temporal |
increasingly | 3 | degree |
since the 1970s | 3 | temporal |
video game → become → complex | 7 |
video game → be → more complex | 5 |
video game → become → more complex | 4 |
negative | neutral | positive |
0.155 | 0.376 | 0.468 |
Raw frequency | 16 |
Normalized frequency | 0.413 |
Modifier score | 0.500 |
Perplexity | 42.381 |