video game CapableOf become complex
Typicality: 0.339
Saliency: 0.413

Facets 3
over time 5 temporal
increasingly 3 degree
since the 1970s 3 temporal
Open triples 3
video game → become → complex 7
video game → be → more complex 5
video game → become → more complex 4
Sentiment analysis
negative neutral positive
0.155 0.376 0.468
Other statistics
Raw frequency 16
Normalized frequency 0.413
Modifier score 0.500
Perplexity 42.381