Ascent++
Search
video game
→
CapableOf
→
become important
Typicality:
0.162
Saliency:
0.000
Facets
2
in educating employees
5
purpose
increasingly
3
degree
Open triples
1
video game → become → important
3
Sentiment analysis
negative
neutral
positive
0.005
0.183
0.811
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
68.301