Ascent++
Search
video game
→
CapableOf
→
become mainstream
Typicality:
0.299
Saliency:
0.320
Facets
0
No facets.
Open triples
2
video game → become → mainstream
7
video game → be → mainstream
4
Sentiment analysis
negative
neutral
positive
0.325
0.254
0.420
Other statistics
Raw frequency
11
Normalized frequency
0.320
Modifier score
0.500
Perplexity
95.690