video game CapableOf become more accessible
Typicality: 0.251
Saliency: 0.209

Facets 2
to the masses 3 transitive-object
right now 2 temporal
Open triples 2
video game → become → more accessible 4
video game → be → more accessible 3
Sentiment analysis
negative neutral positive
0.058 0.274 0.667
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.500
Perplexity 17.180