Typicality: | 0.251 |
Saliency: | 0.209 |
to the masses | 3 | transitive-object |
right now | 2 | temporal |
video game → become → more accessible | 4 |
video game → be → more accessible | 3 |
negative | neutral | positive |
0.058 | 0.274 | 0.667 |
Raw frequency | 7 |
Normalized frequency | 0.209 |
Modifier score | 0.500 |
Perplexity | 17.180 |