video game CapableOf become more ambitious
Typicality: 0.162
Saliency: 0.000

Facets 1
since the 1970s 5 temporal
Open triples 1
video game → become → more ambitious 3
Sentiment analysis
negative neutral positive
0.005 0.100 0.895
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 35.094