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video game
→
CapableOf
→
become more expensive
Typicality:
0.192
Saliency:
0.071
Facets
0
No facets.
Open triples
1
video game → become → more expensive
4
Sentiment analysis
negative
neutral
positive
0.456
0.241
0.303
Other statistics
Raw frequency
4
Normalized frequency
0.071
Modifier score
0.500
Perplexity
46.210