video game CapableOf become more expensive
Typicality: 0.192
Saliency: 0.071

Facets 0
No facets.
Open triples 1
video game → become → more expensive 4
Sentiment analysis
negative neutral positive
0.456 0.241 0.303
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 46.210