Typicality: | 0.463 |
Saliency: | 0.551 |
each | 4 | temporal |
in mainstream culture | 4 | location |
on the ipod touch | 2 | location |
video game → become → more popular | 9 |
video game → be → more popular | 9 |
video game → become → more and more popular | 7 |
video game → be become → more popular | 3 |
negative | neutral | positive |
0.047 | 0.205 | 0.749 |
Raw frequency | 28 |
Normalized frequency | 0.551 |
Modifier score | 0.700 |
Perplexity | 15.693 |