| Typicality: | 0.463 |
| Saliency: | 0.551 |
| each | 4 | temporal |
| in mainstream culture | 4 | location |
| on the ipod touch | 2 | location |
| video game → become → more popular | 9 |
| video game → be → more popular | 9 |
| video game → become → more and more popular | 7 |
| video game → be become → more popular | 3 |
| negative | neutral | positive |
| 0.047 | 0.205 | 0.749 |
| Raw frequency | 28 |
| Normalized frequency | 0.551 |
| Modifier score | 0.700 |
| Perplexity | 15.693 |