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video game
→
CapableOf
→
become more violent
Typicality:
0.216
Saliency:
0.126
Facets
1
over time
4
temporal
Open triples
1
video game → become → more violent
5
Sentiment analysis
negative
neutral
positive
0.724
0.259
0.017
Other statistics
Raw frequency
5
Normalized frequency
0.126
Modifier score
0.500
Perplexity
23.829