video game CapableOf become more violent
Typicality: 0.216
Saliency: 0.126

Facets 1
over time 4 temporal
Open triples 1
video game → become → more violent 5
Sentiment analysis
negative neutral positive
0.724 0.259 0.017
Other statistics
Raw frequency 5
Normalized frequency 0.126
Modifier score 0.500
Perplexity 23.829