Typicality: | 0.345 |
Saliency: | 0.428 |
in university | 4 | location |
quite | 2 | degree |
with each day | 2 | temporal |
video game → become → realistic | 8 |
video game → become → more and more realistic | 5 |
video game → become → more realistic | 4 |
negative | neutral | positive |
0.108 | 0.331 | 0.561 |
Raw frequency | 17 |
Normalized frequency | 0.428 |
Modifier score | 0.500 |
Perplexity | 79.064 |