video game CapableOf become realistic
Typicality: 0.345
Saliency: 0.428

Facets 3
in university 4 location
quite 2 degree
with each day 2 temporal
Open triples 3
video game → become → realistic 8
video game → become → more and more realistic 5
video game → become → more realistic 4
Sentiment analysis
negative neutral positive
0.108 0.331 0.561
Other statistics
Raw frequency 17
Normalized frequency 0.428
Modifier score 0.500
Perplexity 79.064