video game CapableOf boost empathy
Typicality: 0.250
Saliency: 0.000

Facets 1
in kids 2 location
Open triples 1
video game → boost → empathy 3
Sentiment analysis
negative neutral positive
0.290 0.501 0.209
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 317.007