Ascent++
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video game
→
CapableOf
→
boost empathy
Typicality:
0.250
Saliency:
0.000
Facets
1
in kids
2
location
Open triples
1
video game → boost → empathy
3
Sentiment analysis
negative
neutral
positive
0.290
0.501
0.209
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
317.007