video game CapableOf boost memory
Typicality: 0.266
Saliency: 0.242

Facets 0
No facets.
Open triples 2
video game → boost → memory 4
video game → increase → memory 4
Sentiment analysis
negative neutral positive
0.006 0.191 0.803
Other statistics
Raw frequency 8
Normalized frequency 0.242
Modifier score 0.500
Perplexity 283.196