video game CapableOf bring people
Typicality: 0.299
Saliency: 0.320

Facets 2
together 11 transitive-object
at the same time 4 temporal
Open triples 1
video game → bring → people 11
Sentiment analysis
negative neutral positive
0.028 0.114 0.858
Other statistics
Raw frequency 11
Normalized frequency 0.320
Modifier score 0.500
Perplexity 103.176