video game CapableOf change the way
Typicality: 0.317
Saliency: 0.362

Facets 1
truly 2 manner
Open triples 3
video game → change → the way 7
video game → change → the world 3
video game → reshape → society 3
Sentiment analysis
negative neutral positive
0.074 0.288 0.638
Other statistics
Raw frequency 13
Normalized frequency 0.362
Modifier score 0.500
Perplexity 43.201