video game CapableOf come to mind
Typicality: 0.235
Saliency: 0.171

Facets 0
No facets.
Open triples 1
video game → come to → mind 6
Sentiment analysis
negative neutral positive
0.051 0.470 0.480
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 55.628