Ascent++
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video game
→
CapableOf
→
develop skill
Typicality:
0.251
Saliency:
0.209
Facets
0
No facets.
Open triples
2
video game → develop → skill
4
video game → acquire → new skills
3
Sentiment analysis
negative
neutral
positive
0.005
0.156
0.839
Other statistics
Raw frequency
7
Normalized frequency
0.209
Modifier score
0.500
Perplexity
351.392