video game CapableOf develop skill
Typicality: 0.251
Saliency: 0.209

Facets 0
No facets.
Open triples 2
video game → develop → skill 4
video game → acquire → new skills 3
Sentiment analysis
negative neutral positive
0.005 0.156 0.839
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.500
Perplexity 351.392