video game CapableOf encourage child
Typicality: 0.332
Saliency: 0.397

Facets 2
to draw their favorite characters 10 purpose
very often 3 degree
Open triples 3
video game → encourage → child 8
video game → encourage → kid 4
video game → inspire → child 3
Sentiment analysis
negative neutral positive
0.167 0.241 0.592
Other statistics
Raw frequency 15
Normalized frequency 0.397
Modifier score 0.500
Perplexity 282.145