video game CapableOf encourage creativity
Typicality: 0.235
Saliency: 0.171

Facets 0
No facets.
Open triples 2
video game → encourage → creativity 3
video game → enhance → creativity 3
Sentiment analysis
negative neutral positive
0.002 0.087 0.911
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 56.536