Typicality: | 0.201 |
Saliency: | 0.242 |
on current events | 8 | temporal |
video game → engage → the player | 5 |
video game → engage → people | 3 |
negative | neutral | positive |
0.203 | 0.354 | 0.443 |
Raw frequency | 8 |
Normalized frequency | 0.242 |
Modifier score | 0.300 |
Perplexity | 67.265 |