video game CapableOf engage the player
Typicality: 0.201
Saliency: 0.242

Facets 1
on current events 8 temporal
Open triples 2
video game → engage → the player 5
video game → engage → people 3
Sentiment analysis
negative neutral positive
0.203 0.354 0.443
Other statistics
Raw frequency 8
Normalized frequency 0.242
Modifier score 0.300
Perplexity 67.265