| Typicality: | 0.201 |
| Saliency: | 0.242 |
| on current events | 8 | temporal |
| video game → engage → the player | 5 |
| video game → engage → people | 3 |
| negative | neutral | positive |
| 0.203 | 0.354 | 0.443 |
| Raw frequency | 8 |
| Normalized frequency | 0.242 |
| Modifier score | 0.300 |
| Perplexity | 67.265 |