video game CapableOf experimented with digital assets
Typicality: 0.162
Saliency: 0.000

Facets 1
for years 3 temporal
Open triples 1
video game → experimented with → digital assets 3
Sentiment analysis
negative neutral positive
0.003 0.142 0.855
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 74.047