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video game
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CapableOf
→
experimented with digital currencies
Typicality:
0.162
Saliency:
0.000
Facets
1
for years
3
temporal
Open triples
1
video game → experimented with → digital currencies
3
Sentiment analysis
negative
neutral
positive
0.003
0.142
0.855
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
99.859