| Typicality: | 0.310 |
| Saliency: | 0.271 |
| because of their immersive nature | 8 | cause |
| video game → face → increased scrutiny | 6 |
| video game → come under → scrutiny | 3 |
| negative | neutral | positive |
| 0.513 | 0.437 | 0.050 |
| Raw frequency | 9 |
| Normalized frequency | 0.271 |
| Modifier score | 0.600 |
| Perplexity | 125.605 |