Typicality: | 0.310 |
Saliency: | 0.271 |
because of their immersive nature | 8 | cause |
video game → face → increased scrutiny | 6 |
video game → come under → scrutiny | 3 |
negative | neutral | positive |
0.513 | 0.437 | 0.050 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.600 |
Perplexity | 125.605 |