video game CapableOf face increased scrutiny
Typicality: 0.310
Saliency: 0.271

Facets 1
because of their immersive nature 8 cause
Open triples 2
video game → face → increased scrutiny 6
video game → come under → scrutiny 3
Sentiment analysis
negative neutral positive
0.513 0.437 0.050
Other statistics
Raw frequency 9
Normalized frequency 0.271
Modifier score 0.600
Perplexity 125.605