video game CapableOf face regulation
Typicality: 0.323
Saliency: 0.171

Facets 1
because of their immersive nature 6 cause
Open triples 1
video game → face → regulation 6
Sentiment analysis
negative neutral positive
0.395 0.536 0.069
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 401.410