Typicality: | 0.323 |
Saliency: | 0.171 |
because of their immersive nature | 6 | cause |
video game → face → regulation | 6 |
negative | neutral | positive |
0.395 | 0.536 | 0.069 |
Raw frequency | 6 |
Normalized frequency | 0.171 |
Modifier score | 0.500 |
Perplexity | 401.410 |