Typicality: | 0.280 |
Saliency: | 0.071 |
to practice quick-thinking | 2 | purpose |
video game → force → the player | 4 |
negative | neutral | positive |
0.168 | 0.638 | 0.195 |
Raw frequency | 4 |
Normalized frequency | 0.071 |
Modifier score | 0.500 |
Perplexity | 201.693 |