Ascent++
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video game
→
CapableOf
→
force the player
Typicality:
0.280
Saliency:
0.071
Facets
1
to practice quick-thinking
2
purpose
Open triples
1
video game → force → the player
4
Sentiment analysis
negative
neutral
positive
0.168
0.638
0.195
Other statistics
Raw frequency
4
Normalized frequency
0.071
Modifier score
0.500
Perplexity
201.693