video game CapableOf force the player
Typicality: 0.280
Saliency: 0.071

Facets 1
to practice quick-thinking 2 purpose
Open triples 1
video game → force → the player 4
Sentiment analysis
negative neutral positive
0.168 0.638 0.195
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 201.693