Typicality: | 0.162 |
Saliency: | 0.000 |
as of 2015 | 6 | temporal |
video game → generate → sales of usd 74 billion | 3 |
negative | neutral | positive |
0.003 | 0.351 | 0.646 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 124.910 |