video game CapableOf get bad rap
Typicality: 0.375
Saliency: 0.320

Facets 3
often 4 temporal
for decades 3 temporal
from teachers 2 transitive-object
Open triples 2
video game → get → bad rap 7
video game → gotten → bad rap 4
Sentiment analysis
negative neutral positive
0.663 0.167 0.171
Other statistics
Raw frequency 11
Normalized frequency 0.320
Modifier score 0.733
Perplexity 10.561