video game CapableOf get with sony
Typicality: 0.280
Saliency: 0.071

Facets 3
in 2002 4 temporal
together 4 manner
to pressure the courts system 4 purpose
Open triples 1
video game → get with → sony 4
Sentiment analysis
negative neutral positive
0.207 0.759 0.034
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 132.887