| Typicality: | 0.280 |
| Saliency: | 0.071 |
| in 2002 | 4 | temporal |
| together | 4 | manner |
| to pressure the courts system | 4 | purpose |
| video game → get with → sony | 4 |
| negative | neutral | positive |
| 0.207 | 0.759 | 0.034 |
| Raw frequency | 4 |
| Normalized frequency | 0.071 |
| Modifier score | 0.500 |
| Perplexity | 132.887 |