| Typicality: | 0.289 |
| Saliency: | 0.297 |
| with the rise of technology | 3 | other |
| steadily | 2 | manner |
| video game → grow in → popularity | 7 |
| video game → be increased in → popularity | 3 |
| negative | neutral | positive |
| 0.189 | 0.315 | 0.496 |
| Raw frequency | 10 |
| Normalized frequency | 0.297 |
| Modifier score | 0.500 |
| Perplexity | 43.273 |