video game CapableOf grow in popularity
Typicality: 0.289
Saliency: 0.297

Facets 2
with the rise of technology 3 other
steadily 2 manner
Open triples 2
video game → grow in → popularity 7
video game → be increased in → popularity 3
Sentiment analysis
negative neutral positive
0.189 0.315 0.496
Other statistics
Raw frequency 10
Normalized frequency 0.297
Modifier score 0.500
Perplexity 43.273