Typicality: | 0.289 |
Saliency: | 0.297 |
with the rise of technology | 3 | other |
steadily | 2 | manner |
video game → grow in → popularity | 7 |
video game → be increased in → popularity | 3 |
negative | neutral | positive |
0.189 | 0.315 | 0.496 |
Raw frequency | 10 |
Normalized frequency | 0.297 |
Modifier score | 0.500 |
Perplexity | 43.273 |