video game CapableOf help adult
Typicality: 0.216
Saliency: 0.126

Facets 1
to process information 2 purpose
Open triples 1
video game → help → adult 5
Sentiment analysis
negative neutral positive
0.060 0.205 0.735
Other statistics
Raw frequency 5
Normalized frequency 0.126
Modifier score 0.500
Perplexity 72.633