video game CapableOf help boost self-esteem
Typicality: 0.162
Saliency: 0.000

Facets 1
by setting specific tasks 2 manner
Open triples 1
video game → help boost → self-esteem 3
Sentiment analysis
negative neutral positive
0.003 0.112 0.885
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 13.891