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video game
→
CapableOf
→
help boost self-esteem
Typicality:
0.162
Saliency:
0.000
Facets
1
by setting specific tasks
2
manner
Open triples
1
video game → help boost → self-esteem
3
Sentiment analysis
negative
neutral
positive
0.003
0.112
0.885
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
13.891