video game CapableOf help child
Typicality: 0.461
Saliency: 0.523

Facets 3
with dyslexia 7 other
in following instructions 6 manner
to become more computer-literate 3 purpose
Open triples 3
video game → help → child 15
video game → help → kid 7
video game → enable → kid 3
Sentiment analysis
negative neutral positive
0.066 0.306 0.627
Other statistics
Raw frequency 25
Normalized frequency 0.523
Modifier score 0.733
Perplexity 48.697