Typicality: | 0.461 |
Saliency: | 0.523 |
with dyslexia | 7 | other |
in following instructions | 6 | manner |
to become more computer-literate | 3 | purpose |
video game → help → child | 15 |
video game → help → kid | 7 |
video game → enable → kid | 3 |
negative | neutral | positive |
0.066 | 0.306 | 0.627 |
Raw frequency | 25 |
Normalized frequency | 0.523 |
Modifier score | 0.733 |
Perplexity | 48.697 |