video game CapableOf improve attention
Typicality: 0.289
Saliency: 0.297

Facets 1
to teamwork 3 purpose
Open triples 2
video game → improve → attention 6
video game → increase → attention 4
Sentiment analysis
negative neutral positive
0.043 0.202 0.755
Other statistics
Raw frequency 10
Normalized frequency 0.297
Modifier score 0.500
Perplexity 61.107