video game CapableOf improve our lives
Typicality: 0.162
Saliency: 0.000

Facets 2
in school 2 location
at kids’ bedrooms 2 location
Open triples 1
video game → improve → our lives 3
Sentiment analysis
negative neutral positive
0.026 0.259 0.715
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 25.225